Update on this project’s transition. I’m very aware of the major issues right now in the game play. This video demo is a bit odd due to using a mouse to simulate the touch events.
Looking for ideas from the community.
Project is a sidescrolling, wave shooter. Need some ideas to enhance gameplay or reward players. Basic shoot and kill zombies is working, player damage is working, wave spawning and increased zombies/difficulty per wave is working. Here are my current notes on the build.
Sarah and the City of Dead Bug Fixes/Revisions/Improvements:
1.) Implement different weapons, currently player only carries an M4 single shot rifle. Could do a 3 round burst option, shotgun, machine gun, samurai sword, baseball bat, pipe wrench, etc.?
2.) Implement better spawning for zombies, better placement, etc.
Right now they (zombies) spawn randomly down or up the road surface and if you are close to a random spawn point, they just suddenly appear right on top of you. Its possible to make them appear to walk out from behind buildings or other structures. Maybe they can crawl out from under the ground? Crawling option will require a unique shader to produce the hole in the road surface.
3.) Many sections in the earlier waves now feel vacant and I have to go hunt down zombies to kill. This creates a lull of downtime that extends what is acceptable for a fun experience.
4.) Reward players with some kind of gathering collectible that will enhance or improve gameplay somehow. Its possible to reward cash or coins or something so the player can purchase new weapons. Maybe our undead zombies had some cash in their old crusty wallets?