Saint Pauli Church


#12

Nice job Anton! Looks great! Are you going to texture it?


#13

Eventually, yes. For now I’m working on modelling some smaller objects for the scene as well as looking at making trees and grass.


#14

Devil is in the details! :stuck_out_tongue:

You could quite easily project your reference images onto the geometry and bake the textures out, good thing you have easy access to the real church. All you need is an overcast day!


#15

I haven’t dabbled much in projections, but I’ll definitely try and do it that way and see how it goes. And yes, it’s great to have the real thing so close by. I’m gonna have to go get some more reference photos of the surrounding areas soon, as well as detail shots.

For now I’ve made a sign, lamp posts and benches and made a first attempt to add grass. It’s obviously rough at this stage, both the placement and the actual geometry, but now I know that mip_binaryproxy works great for my purposes.

The hedges around the church are on their way as well. I feel like I’m starting to get the hang of paint effects and actually managed to get an overall shape that I was happy with. More tweaking is required to get rid of the floating leaves and get a better internal structure.

All in all things are coming along pretty nicely! Render times are still sitting comfortably under 3 minutes for the full 2K image, but I’m sure that will change soon, hehe.


#16

Using projections is a great way to apply textures onto multiple geometries at once. You would have to UV-map it all to extract the textures properly. To my knowledge mental ray for maya does not support ptex yet, but VRay do!


#17

Very nice and clean modeling. Would be nice to see some wire frames though. Are you going to make normal maps for brick and other materials?


#18

Looking good so far, can’t wait to see the building start receiving its textures, keep it up…:thumbsup:


#19

Using projections is a great way to apply textures onto multiple geometries at once. You would have to UV-map it all to extract the textures properly. To my knowledge mental ray for maya does not support ptex yet, but VRay do!
I’m more familiar with mental ray, but I’ve been itching to try out VRay. I’ll probably end up experimenting with both!

Are you going to make normal maps for brick and other materials?
This is my first project of this size and I haven’t decided on a camera angle and composition, so at this stage I’m a bit unsure of what maps will be necessary. Any advice on this would be very welcome.

Here are some wireframes. It’s a bit messy in some spots but overall I think it works alright.

Edit: I forgot to mention, you can open the images in a new tab to get the full resolution.


#20

Please upload this for some sort of historical archive when you’re finished.
That’d be amazing.


#21

Any updates on the model?

Are you going to render it as subdiv surfaces?


#22

Unfortunately I’ve been busy with work since the last update. I did a quick render with the bushes added though, it doesn’t look great but I’m working on it.


#23

Well, it’s coming along nicely. What is left on your to-do-list?


#24

Great work! I like the details!


#25

I’m currently working on the trees whenever I get the chance. It’s even more complicated than I initially thought. It will take some time to figure out all the settings and get results I’m satisfied with.

Other than that there’s just some small details and props in the surrounding area left to model. For the houses in the background I’ll probably just try to project some photos on geometry since they’re not gonna very prominent in the final image.


#26

I’m alive, and the project is as well!

I’ve made some progress since last update, albeit not much. Work and other real life things have been getting in the way. I have been able to make a tree that I’m sort of happy with in terms of leaf distribution and overall shape, but there is probably a little more tweaking to be done. Especially the leaves have a little wonky shape so please ignore that for now. The blocky thing to the right is a stand-in for buildings that go in the background.

Right now I’m really looking for some advice about the composition. I kind of like the idea of having the trees framing the church, maybe even a little tighter than they are now. The big shadow from the left tree falls kind of awkwardly right at the stairs I think, so I will be adjusting that. I’m also toying with the idea of bringing the camera down, closer to eye level, and move it forward to make the building tower over you a little more.

What do you guys think? Comments, critiques and ideas are most welcome.


#27

Looking really good so far, the model looks great.


#28

Very nice details :slight_smile:
Are you going to add little chamfers to the edges to catch highlights or are you planing to do this via a shader?

cheers
Andre


#29

Thanks!

I’m gonna run some tests and see how it looks with mia_roundcorners before I do any chamfering. Hopefully the shader will be good enough, hehe.


#30

Cool yeah it’ll be fine. Just some noise into the radius to break up the highlights and it’s done :slight_smile:

Cheers
Andre


#31

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