Hey I am doing a run cycle with a character that is skinned and ready to go. I have done a few punch combination animations with this character and there is no deformation anywhere, however I imported a run cycle mocap and for some reason the farther he runs, the more the deformation occurs. The first step is fine, 2nd and third he starts to melt away its really strange. I dont want to re-skin just for one animation because that will ruin all the other animations that look perfect, what can I do here? The other animations are mocaps as well btw, and I have imported the .bip to the CAT rig used, then I use capture animation within CAT. I have a pic below that is a combo of three pictures.
Run Cycle Deforming Mesh
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