Here is my sim https://vimeo.com/69876186 and cloth behave like rubber- its to stretchy and bouncy.
Which parameters should i tweak to reduce this effect and make it looks more close to nonheavy fiber?
Fiberis 150x150 cm, space scale = 0.01

Here is my sim https://vimeo.com/69876186 and cloth behave like rubber- its to stretchy and bouncy.
Which parameters should i tweak to reduce this effect and make it looks more close to nonheavy fiber?
Fiberis 150x150 cm, space scale = 0.01

I’d start by increasing your damp and stretch damp values. It’s hard to say by how much, but keep increasing them by .2 until the cloth is less reactive. I’d also increase the mass of your object. Again, it’s hard to say by how much, but see what a value of 2 or 2.5 does.
If all else fails, you can increase your space scale to .05. I personally like to leave it at .01, but sometimes increasing the space scale can work wonders.
I hope that helps @_@
Damp can help but it’s not your friend when your looking for problems. So i turn damp off until i find the problem.
First:
Reduce stretch resistance to below 200 and increase substeps instead.
I find that if I feel like you need stretch resistance above 200. This usually means I don’t have enough substeps in the nucleus. Or there are forces on my cloth at are to strong.
I start with 10-20 substeps. If i go above 50 i try to decide if i need a lower res driver for gross motion.
Second:
Set “scale relation” to object
I usually only use link on lower poly objects i want to be stiffer.
What does your cloth look like with lower/no forces. I see some hard pulling on the cloth and can’t tell if it’s gravity or other forces.
Notes:
Reduce your forces on your cloth before increasing mass.
I only change Mass to affect cloth to cloth interaction or how forces influence my cloth.
More mass = less forces. But will change the properties of your cloth.
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