This is the first time I’m going for a low-poly model. Right now all the polygons are quads, I will change this later since I think it’s easier to tweak those at the end
Actually, that’s where I think I stand right now, just before the whole texturing process.
I would really love some crits on the model, if the polycount would work (approximatley since it’s all up to the engine) and so on.
I’ve used the Loomis-references for this one, in hope of getting close to an “ordinary” looking man.
The polycount that comes with 3D Studio MAX 5 says: 854