Rounded Corners at render time in XSI


#1

Looking forward for a round corner shader in EIAS similar to XSI as illustrated in video below to save us time and memory:

http://www.digitaltutors.com/digital_tutors/video.php?v=902

Cheers:)


#2

Something like that was talked about during the development of EI7… I think it was Dave who was lobbying for it, maybe he can say what happened to the idea…

Ian


#3

Hi
I spoke to Igors about this. A “pseudo beveler” for creating specular highlights on hard edges at render time only. I referenced XSI’s ability to do this.
(great link to the movie, thanks!)

This is most useful, since models that are intended to be re-purposed for use in CAD generally SHOULD NOT have rounds on every edge, And many rounding operations are used ONLY to generate speculars along the edges of cubes, etc.

I think the Igors said that some change in the EIAS API was necessary to do this with a shader.

Due to the extra effort “Pseudo Bevel” would require the Scratches shader was created instead :wink:
(Thank you Igors!)

I’ll raise the idea again and see if Pseudo Bevel can be developed :slight_smile:
Thanks.
Dave


#4

Hi
I allways thought that something like this could be a great time saver in modelling and render times. Hope can be feasible in a not so distant future.

FelixCat


#5

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