Animating a control rig works great. Animating on a layer above a mocap animation does not work.
I havent used motionbuilkder for a while and I used to be able to get it to work. I must be missing a setting somewhere because adding keyframes to a control rig of my character often results in the skeleton becoming twisted. This happens even with tutorial files. Keyframing a rotated joint make the rig go gaga and rotates other joint I have not touched as well. This is important for my character as the pelvis must be lower than a standard humanoid. I am trying to animate a monster (2 arms and 2 legs in an initial standard t-pose). Things work up to a point then go crazy but with no real process I can use to trace the problem.
The character is a vanilla max bones max 2013 characterized and with a control rig.
All help appreciated.