Hi everyone,
I’ve been banging my head against a wall for the last few hours trying to solve this with my limited grasp of manipulating vectors - any help would be hugely appreciated!
I have an object which I want to “aim” along its direction of movement - similar to the ‘follow’ option in a path constraint controller. I have a vector defined by subtracting the position of the object on the current frame from its position on the next frame. I have then divided this vector by its length to get a unit vector - for example [-0.670856,-0.741587,0]. I now need to rotate the object to look towards its position on the next frame.
Phew…!
Hope that makes sense to someone out there…
Thanks in advance
Duncs