Does anyone here know how I can rotate the scaling axis of an object/vertices?
I’ll try and explain:
If you have a cube and rotate it 30 degrees in y, you will notice that when you scale the object, the rotation axis also rotated with it, alowing you to scale along the objects original axis.
Now when you freeze transformations, the scaling axis snaps to be oriented with the world axis (IE its as if before you freeze transformations, you are scaling locally, after you freeze transformations you are scalling globally)
Is there any way to interactively choose the direction of which an object is scaled along?