Hey! I need fast replay
I sit on this simple thing all day
I search on forum information about that but i don’t find a simple answer. So I have a particleshape with geometry instancer. And want rotate radomly all particles, I do some thing like:
particleShape1.userVector1PP = rand(-10,10);
before dynamic:
particleShape1.userVector1PP += <<1,0.1,1>> ;
And I connect the roration to the that vector.
It’s o.k but, all particles will by rotate together in that same direction, and that is wrong. I want a rotate particles separately.
And really sorry guys if in other theard will be asnwer and I mist it.
P.S.
Sorry about my English!
Greetings!