I’ve been playing around with the new unified simulation system but have run into a problem with the way cloth and rope objects interact with each other.
It seems that the radius setting in the rope tag is respected by other ropes - for instance if I apply a 1 cm radius to two ropes, they collide with each other at a 1cm radius from the base spline. However, when I try to drop a plane with a cloth object from above onto the ropes, it collides with the base splines, and doesn’t take into account the additional radius.
Am I missing a setting here? Or do these two systems just not talk to each other?
Thanks!