Rolls Royce StreetRacer-Final


#12

Thanks Flaviosen! The lack of dirt is because we have servants to polish the car LOL Seriously though, the 1 in the environment might benefit from a little dirt. The blue shots are studio type so I guess a spotless car would be in order. Thanks for taking the time to comment


#13

hey there, tbonz! you looked at my chevy, so i figured i’d come over and poke aruond at your work! :wink:

this car is badass! looks really stylized and wicked! i approve very much of the red paint and the green background! It looks very bold and emblished this way… like the car itself! I think its perfect!

I don’t know how realistic you’re going on the mesh, but the fact that the large back tires have no bulge to them at the bottom (from the weight of the car pushing down), gives away that its a CG picture and causes the tires to look kind of stiff like plastic – not rubber. I suggest experimenting with a Stretch space warp (or possibly one of those lattice space warps that let you manipulate the warp itself) to get the tires bulged and flattened around the bottom. You’ll need to bring the whole car and tires down a lttle lower to the ground to achieve the effect of the car pushin down on the tires.

outstanding work! :slight_smile:

later,
pha3z


#14

I can still remember the Wip-one, it was the car with the straight reflection line on the front grill. Finally you’ve corrected that! Are you sure about the wheel not hitting the car-chassis?

Otherwise, a very neat modell
The reflections do there job well! :slight_smile:


#15

that’s pimp


#16

Thanks for taking a look guys!
pha3z I may do a rerender with the tires a little smushed, working on a couple of other things at the moment…Mental ray is kicking my ass with interior architectural renders and shadow artifacts… hehe

This project will be expanded on sometime in the future, I want to make this bad boy rumble down the street :wink:


#17

what program did you use to make that?


#18

Zooyorkbmxer modeled in max 6, rendered in Mental Ray… I may rerender now that I have a bit more understanding of settings in Mental Ray.


#19

lol… i dont understand how this stuff is possible in 3dsmax
i cant make anything in that program…
i guess its cause ive been using it for a day lol
im more used to bryce


#20

How did you do the render? What program are you using? if you’re using Max, I’d like to know so I can render my ferrari wip like that.


#21

they look awsome…what program did you use?


#22

Hey everyone, thanks for responding! This was modeled in Max 6 using polymodeling techniques. The renders are done in Mental Ray. First render(with enviro) is made with an hdr and a key light, along with a couple of dim fill lights. Others are studio enviro renders, using self illuminated panels for reflections and lighting.


#23

this has to be one of the coolest concept cars i have seen, great job and concept:bounce:


#24

Thanks PES glad you like it :wink:


#25

this looks great tbonz,love the design… :slight_smile: :slight_smile: :wavey:


#26

Definatly Rat Fink style. very pimperish:) Love that type of designs.

P…:


#27

Thanks JDSB(hello my friend), and Prayas!


#28

I couldn’t imagine tearing down a half million dollar rolls royce and throwing a hemi in it for drags, haha, some brits would have fits about it. :slight_smile: I love it man.


#29

Hehe Thanks Pezz3D! I have to figure out what unusual classic car to mod next…:wink:


#30

rofl great concept mate , and great modelling too , ive never been a fan of old cars but this is just great, i laughed at the thought of some old timer , vintage-rally-goer driving this thing at 160mph with false teeth flying out and wig left on the tarmac some 2km behind

again great piece :slight_smile:

regards

-kassinopious


#31

toThanks kassinopious, I thought this might make a great grey poupon mustard ad :wink: