I’m currently a student at Media Design School in Auckland, New Zealand, in the second year of the Bachelor of Art & Design (3D and VFX). This is a character I’ve working a few days here and there on during the christmas holiday and I was hoping to hear your thoughts on it.
I drew the Golem for fun a while back and I thought it could be a great opportunity to improve my skills in Zbrush, but also to do a bit of retopologizing, mapping, texturing, shading, lighting, rigging, animation, dynamics, rendering and compositing. Basically make sure I don’t go extinct before the third and last year of the course.
I rendered this WIP and composited it with a background and several layers of smoke, dust and sparks. As of right now it’s also rigged and animated with two short camera shots of him breathing and in the end he senses the presence of the “audience” and roars into the camera.
I’ve created an environment as well and I’m currently in the process of trying to render everything out, after that hopefully moving on to dynamics and finally compositing.
I hope you like it and please tell me what you think could be improved.