ROBERTO'S BULLHORN: The future of FXWARS: What would you guys like to see?


#61

The retro thing is another challenge…

(Keep in mind, I am organizing a couple of FUTURE challenges at the same time)
:slight_smile:
-R


#62

:smiley: cant wait ! :drool:


#63

Ok people lets talk.

I would like for this subforum to continue to do well, and for that I need to hear you input.

What can we do do improve the forum?

For improving the forum, i would suggest that the threads should be under a FXWars Challenge folder, so that each challenge has its folder.

  Meaning, if you have a volcano challenge:
  
  It goes like this
  
   CGTalk      > Mini Challenges       > FXWARS Forum       > Volcano FXWars Challenge > Volcano: CobraX's entry.
  
  So that under FXWARS Forum you would have:

FXWARS Forum:   

—>Open Ocean FXWars Challenge
—>Volcano FXWars Challenge
—>Deep Freeze FXWars Challenge
—>Earthquake FXWars Challenge…and so on.

Xavier.

I just thought organising the threads might help improving the forum Robie. :slight_smile:
You are doing a great job man!

Cheers!

Xavier.


#64

It begins…

http://forums.cgsociety.org/showthread.php?t=341356

-R


#65

Roberto Why Race Car CRASH again ??

I mean this is more modelling and animation than dynamics and simulation… you can’t simulate the crash you have to key animated… i dont think is the righ topic for FX wars challange .

Just my opinion. I will prefer more real life topics, erathquake, tsunami, hurricanes etc…anyway good luck every one

Chao


#66

I disagree. In a normal car crash you typically have speeds from 30-80 mph (not sure how that translates to kilometers). You get a lot of crumpled metal, broken glass/plastic and perhaps a bit of rollover and such. But with a race car (especially think indy style) you can have speeds of 200+ mph. At that speed, the car can nearly disentigrate making for all sorts of flying debris, rolling/flipping/cartwheeling of the car, and very often flames. This is a quite good scenerio for an FXWar challenge I think.


#67

To expand that point here are some videos:
http://www.youtube.com/watch?v=eptCg-fLJqA&search=indy%20car%20crash
http://www.youtube.com/watch?v=r3SZZBrMeEk&search=f1%20car%20crash
http://www.youtube.com/watch?v=01RO_U2mfuo&search=f1%20car%20crash
http://www.youtube.com/watch?v=SAwyKojqvp4&search=f1%20car%20crash

This challenge will be REALLY hard.

-R


#68

yeah there is modeling, I’m going to get a 2 cars from 3dcafe tweak them a bit, make one more model of each roughtly smashed the and rest is debris and smoke, maybe fire. I’d probably not even have a blend frame to the smashed version, just sump to smashed car, and see parts and crap going flying … look at the art work done to help you think of crashes that won’t have as much modeling.
if all else fails just make good looking smoke/fire to “hide the suck in a firey ball of flames…”


#69

Check out www.turbosquid.com (do a seach for race car) and you will find some pretty decent free models


#70

edit: deleted :slight_smile:


#71

ACantarel - While that is all good and true, the point of the challenge is the effects. While in some studios it is not uncommon for the effects artist to also model/rig/texture everything in a shot, there are a lot that do not and as such many effects artists cannot do all of that well. If the point of the challenge (in terms of voting) be placed on the overall of the effects, and due credit is given, I see no reason why this should matter. In a team effort, perhaps all one person did was model. Think of that here.

In fact to even go further, I wouldn’t mind seeing the challenges such that all models are provided. Therefore the playing field would be leveled quite well.


#72

Also, you might want to check out the free models offered by the CGSociety… :slight_smile:
They have been posted a while ago but are not bad.

Enjoy!

http://features.cgsociety.org/story_custom.php?story_id=1115&page=


#73

Whoohoo, really cool to see a next FXWar on the run! :slight_smile: Unless I really like the fact that it is finally getting some more interaction with the other forums (Speedpaint-forum), I won’t be participating.

Reason 1: the theme is creatively not challenging enough to me (as liveaction stuff and roto/compositing stuff won’t be very nessecary, and as you don’t have as much creative freedom as with previous challenges).

Reason 2: I’ve been doing the previous FXWars twice, because I had no interesting CG projects on the run. On this moment I have the ‘Journey Begins’, VFX for a short movie and the script and developing of another short of my own. And besides that I have to design some industrial stuff for my study. So Roberto: I’ll leave you alone on this one! :twisted: :wink:

The suggestion of an ‘FXWars-archieve’ is a very cool one. Also we should once make a compilation of all FXWars-entries till now! I’m sure you can almost fill a 2 hours movie with it! Would be cool, aint it? :shrug: :bounce:
All the best luck to the entrants, and congratulations to Roberto for finally getting the interaction between the other forums better! :slight_smile:
-Gijs


#74

I was really looking forward to doing a challenge, but I have to agree with the comments from some of the others. Albeit I am not a huge part of this forum, I just thought I would throw in my two cents.

I went to turbosquid and found alot of models that cost money, but none free. Maybe I am a retard and couldn’t find them, though. Also, pretty much all of them were not in a Maya compliant file type.

I have to sit this one out, it seems, since I don’t have time to model a race car or the environment for it or anything. The thoughts about having models provided for something like this would be very useful. But I think that this challenge steers (heh, get it?) away from a vfx theme and more into an animating and environmental field.

Roberto, I love this forum and hope to work on future challenges, but this one isn’t really what I was looking forward to.


#75

http://www.turbosquid.com/Search/Index.cfm?intMediaType=2&intCategory1=20057&INTFILETYPE_3=0&INTFILETYPE_2=0&BLSHOWCATEGORYSELECT=TRUE&BLSEARCHGAMEREADYONLY=FALSE&ISTSEARCHKEY=&INTFILETYPE_1=0&INTRATINGCOUNT=0&BLKEEPCHECK=y&INTBUNDLEID=&ISTINCAUTHOR=&ISTEXCAUTHOR=&FUSEACTION=ProcessSmartSearch&FLTRATING=0&DATEBEFOREPUB=&STGBOOLEAN=L&INTMAXPRICE=&STGTYPE=&DATEAFTERPUB=&INTSTARTROW=1&ISTEXCKEY=&INTMINPRICE=&stgAD=15J244404040441&stgOrderColumn=A5&intSortOrder=1&blViewType=1&blViewTypeTip=y&intMaxResults=50

free cars, lots of them…

I can’t belive some people are shying away from this one! I’m tempted to do this challenge w/o modeling a single thing! Just download 2 cars and go to town. Sheesh. if you want to just do fx make a car explode, just make a car explode, then if you have time add debris, if you have more time add a tire, if you have more time key frame it driving into a wall before your explosion. done.
This is very creative challenge. You just have to see it as such, think of a camera angle to best show off what you want to show, and hide what you need to hide, that’s movie making since the begining. buildings that are just the front with no back, cars exploding that shouldn’t explode, it’s fun, if you can be creative and work with it.

this is an fx challenge, war even. Please don’t make excuses for not doing it. You’re not talking a stand against something, everyone isn’t always going to be happy with the challenge. I just can’t see why anyone feels this is too much modeling. DON’T DO THE CRUNCHING METEL if you don’t want. I’m also not going to texture any of it for more than a half hour if that.

for me I’m thinking of a mix between CarlWahl (explosion) and DeeVad’s (crash set-up/layout)… but we’ll see how ti all turns out


#76

destruct007 is riiight!!

Make no excuse!!

…so where is that Car Crash No2 Thread???

I hope my entry gets to Luma Pictures!! :smiley: :p…probably i need more practise…

Cheers!

Xavier.


#77

Really interested in this. Will try my time as much as i can on this one. Anything with such effects ar ethe most fum for me.

Thanks for the link man.


#78

I’ll post the cars I’m going to use on my site when I convert them to maya and clean them up… textures… ah maybe we’ll see how much that is to do. I can tell you right now I’m planning on useing the “toyota celica gt4 wrc” and the “Mercedes CLK.3ds.max.zip” if the geometry sucks I may change. I want to do a rally race crash so I can add dirt/sand into the equation. if you’re thinking f1 I might clean on of those up quick, we’ll see I’ll let you know tonight.


#79

Thanks a bunch destruct. Yeah F1s are what I am going for. Thinking about mixing it with a real race track scene. I am off to looking for some race track. I am asking my friend if he could get some shots from the Deleware track there. If he can’t, might end up modeling it but wanted to try all else before getting to that point.


#80

I don’t think I can post the turbo squid models now that I think about it. You’ll have to do that yourself. I have a link for importing max files into maya below.

http://www.turbosquid.com/FullPreview/Index.cfm/ID/236924

http://www.turbosquid.com/FullPreview/Index.cfm/ID/290772

importing max files.
http://www.arch.columbia.edu/index.php?pageData=49897