I’m looking at this forum and these challenges as basically exercises to build up demo reels. As such, I think the following principles are important:
- Do effects challenges that one would actually see in a modern-day movie, and conceivably have to do in the industry. This has been followed pretty well so far.
- Keep the modeling/texture work pretty minimal, and preferably based around photogrammetry.
- Keep the skillsets involved to that of the Effects TD – particles, dynamics, fluids, cloth, and fur.
- Learn to deal with live action footage, and blend effects seamlessly into it.
- Following along those lines, learn how compositing works in this pipeline.
That said, camera tracking, photogrammetry, complicated effects work, and seamless compositing in a one-man team is a pretty tall order. Especially since most effects-based stuff use the more expensive versions of the various packages out there.
My suggestion is to keep the live footage-based ones pretty simple, and focus on the compositing. It’s a skill that many people here sorely lack, and even more don’t realize is an integral part of this business. Many, many houses ONLY do compositing work – no 3d.
As for the more complicated effects, I say keep them fully 3d, that way one doesn’t have to deal with live action shenanigans on top of everything.
Recreating effects seen in major movies is a good idea, since lord knows I’ve had to do it more than once. I would say, don’t directly ape it – new camera angle, etc. Put your own spin on it. But if someone’s done it once, there’s information out there on the effect, stuff one can put to good use, and stuff one should probably know anyway.