What worked in the last challenge:
The ability to select a skill level appropriate to your experience, the abilility to select from a wide variety of organic and non-organic models, the fact that the number of models forced you to complete work, rather than (potentially) reaching a point where it didn’t seem feasible, then giving up.
What seemed problematic about the last challenge:
I got the sense that many of the participants, especially at the 30/30 (Platinum) level were so busy trying to meet the deadline that they really didn’t have any extra time to comment on others’ work. In the Vitruvian Man competition, there seemed to be a lot more cross-thread critique/comment, which is very helpful, especially to more novice modeling entrants.
Also, texturing/lighting did seem to play a large part in the results, though it was technically a modeling competition. This is understandable - a truly realistic model usually relies, at least a little, on texturing - but for the purpose of the competition, if the final renders had all been untextured-only, it may have kept the focus on the geometry.
-= Imagus =-