Well, it was my first challenge and I think it went very well really. I know I really want to participate in challenges to come. Time is always an issue but I guess that’s the point.
Only thing I can think of, from looking at some of the threads, is to maybe tighten up the rules. I think maybe having either a standardized shader everyone has to use, or standardized light setup, or basically just settle on a basic style of shader, (i.e. flat color with AO). Maybe a no photoshop rule, although I don’t think that came into play at all in this challenge. I dont’ know, I could be cool with rules like this. I don’t care too much either way but it seems like a lot of people are pretty passionate about making sure texturing has no part in this challenge. I understand this sentiment.
As for the next challenge I just want to clear this up. From the post it sounds like you are asking those of us in the HMC forum to do concept work also. Are you looking just for illustrations right now or are we taking concept work from the provided link and modeling it? My assumption was that you are currently just looking for people who might be able to provide more concept illustrations, but you did mention models in the post too.
Anyway, I hated nothing about this challenge except my lack of sleep near the end of it. I feel like these challenges provide good incentive to improve and to just get portfolio work done that is otherwise hard to do when you have no motivation.
I know that’s kind of the point, but 10-12 expressions might have been sufficient.
- sorry just thinking aloud here