Rinoa Final Fantasy 8 Sexy!, Munch (3D)


#21

Close up wireframe


#22

Nice job man, definetly a work of 3D art. Looks like I better claim an FF model before someone else does it :smiley: but Im probably too late for that!


#23

I PRAY TO YOU!

What blueprints did you use?

GREAT JOB


#24

w00000t, thanks for the wires, you can make yer files up to 30kb,… tex…ture… pleas.e… ugh//

Originally posted by Big D
Nice job man, definetly a work of 3D art. Looks like I better claim an FF model before someone else does it :smiley: but Im probably too late for that!

i told ya man, hands of zidane, and im doing a black mage now… goin to do an oglop… maybe some monsters… u better watch out man… serioulsy… somthing real bad might happen…


#25

Have you triangulated the mesh, before counting the polygons?
Nice looking one tough!:cool:


#26

A-MA-Zing !:thumbsup:
Already wanted to post at cgchat: she is fantastic! You really managed to capture the essence of FF characters …mesh and textures are great …really nothing else to say just :drool:
THe only tiny thing perhaps :the color sheme is just a wee bit too blueish … still amazing !


#27

Pretty sweet.

great work!:drool:


#28

as i told ya… i still love her!!
have you made any animations ???


#29

Very nice, it looks absolutly fantastic.


#30

absolutely great!!!
i’ve fallen in love :drool:


#31

thats excellent. this should be plugged i feel. nothing from game design makes it to front except once in a while. :frowning:


#32

Cool!


#33

Thank you very much for the compliments, I’m trying to get some webspace set-up, so I can share some high-resolution Images. Should be later today, I will share the Texture maps too.


#34

*bump! this deserves front page recognition

could we please see how you laid out your textures as well?


#35

Man o man o man… simply amazing…

Yeah, this probably isn’t on the front page yet b/c the “wip/gallery” fiends get the viewing first. :slight_smile: I really like it a lot. So it looks like you used alphas on the hair too? When you said you used 2 512’s was that 1 for the head, 1 for the body, or are you counting your alpha as a map? (or did you use alphas and put the alphas in the map?)

Can we get a closeup of the face, i wanna see how you did the eyes and nose.

Ok, that was enough demands, but you got me really intrigued!


#36

Munch if you need some space to put your stuff to preview here, hit me up by email or ICQ, and i can help you out with that.


#37

thanks for the comments, also illOgic thank for the webspace offer, I think I got it together now.

Texture maps, she is not unwrapped correctly, I had a short amount of time to complete the model, so the texture is kinda of a hack.

hmmm, I not sure if the image is appearing inside the post…


#38

This should be on the main page preview… Lovely model, man!!!


#39

very very well done. the maps do not look as clean as most, but they turned out on the model exceptionally well. indeed a canidiate for a front page mention. the work is great.


#40

Hello Munch!

I always wanted to know, how people make prfectly rectangle uwraps of body parts. This way the pixels will be too distorted, no?

And even if I do a spherical mapping the seams won’t be straight, thus not making a rectangle.

Can you post the wire of the unwrapped mesh?