Hi I want to remake " Riku ", a character from Kingdom Hearts, the last square game.
I ll model it in low poly so then I 'll use it for unreal tounment too.
This is the original Riku pic:
hi Leprinoxyz
Hi I want to remake " Riku ", a character from Kingdom Hearts, the last square game.
I ll model it in low poly so then I 'll use it for unreal tounment too.
This is the original Riku pic:
hi Leprinoxyz
My character must be modelled using around 5000 polygons.
Now I don’t model with the best precision, but when I’ll finish the mesh I’ll optimize it.
Now I try to model the hair. I must calculate that I 'll use a soft body on this hair, than I must use more polygons
:applause: YEHAAA KINGDOM HEARTS RULEZ:applause:
btw:your model too:thumbsup: wanna see more
I salute you on your modeling skills, its very clean, great work. I wish i could create clean meshes like that. you 0wn me!
I ve textured all the body and the head and I ve collapsed all in an only editable mesh
here the final face, but I think that the hair is too short.
Now I set up the bones and rig the character to export in Unreal tournament