I’m hoping there’s a quick solution to this one that i’m just missing… I’m trying to create a pool table that works on real dynamics, everything works fine except for two things when the cue ball hits the triangle:
The balls slide along the table instead of rolling. I’ve tried tweaking the friction, which works to an extent, but they still slide slightly.
When the balls start to slow, they jitter about and won’t stay still. I’ve tried changing geometry resolution, tesselation factor, etc…
Any tips/tutorials would be greatly appreciated…