Hi,
I’m still relatively young in my Maya journey. I have a scene where I have a modeled bug inside a modeled glass bottle, and I’m trying to place the bug so that it’s pressed up against the glass on the inside of the bottle looking out.
From what I understand, if you have rigid bodies in Maya and are using forces to animate them, they’ll act like rigid bodies (example, bowling pins getting knocked down by a bowling ball). What I’m wondering is … is it possible to have two rigid bodies, and when you’re translating them in the viewport to set keyframes, to not have them interpenetrate? In other words, is there a way - without any dynamic forces, just when I am setting up positions by hand - that I can move that bug’s hand or body all the way to where it touches the glass bottle, and then it stops … so I can have the hand/body pressed up against the bottle?
Any thoughts/suggestions/pointers on how you would approach this would be greatly appreciated. Just looking for a pointer in the right direction.
Thanks.