Rigging this object


Hey Guys, Im a 3D artist with an embarrassingly weak understanding of rigging and I wanted to get some ideas regarding a new project. So how would you go about rigging the image below so that it will have a control to expand and contract with the image being its most expanded state. Very similar to a Hoberman sphere when contracted (reference image also attached-purple).

I’d really appreciate your help.


The first thing you should do is identify the pivots from where everithing is rotating, then identify the rotation values how they are going to change, . and link them with a driven key to a control attribute. that would be preety much the process