Hi, I thought this was just a simple set-up but I couldn’t seem to figure it out. What I am trying to achieve is something like in this video. Where all the “legs” stretches out when it stands.
What I had in mind is that link the rotation values of the legs but it makes the rotation of the other legs wonky. I tried it both with using hierarchy (parent-child) and without hierarchy.
There are references in the web but they are pertaining to either 3DS Max or Blender which I am unable to translate well. For C4D, I did find this thread. but unfortunately, the video referred by Cactus Dan is no longer available.
For reference of the my file, you can check it out here
Thank you for your time.