Sorry my initial question was a bit brief. Here’s a bit of history. I had a low poly mesh, rigged and bound. I duped the mesh and smoothed it for more accurate hair painting. Now the hair is ready on the new mesh, and converted to polys with history intact.
Now my problem is, i can’t get the new hair back onto the original low poly mesh- i’ve tried the ‘transfer all strokes to new object’ and it’s a classic maya ‘suprise surprise, this button, which could be really helpful, doesn’t work’ situation.
Is there a way to do this manually in the Hypershade?
Is the next step to try and bind the paint fx hairs or parent them in groups?