Rigging of the incredible Hulk


#1

Hi!

Here is a rig I’m working on. Pretty simple, base rig is a biped in 3dsmax I added some strech bone to get better deformation and add skin morph also. Not finished yet, but it’s coming.

I did many poses to see how he react with those. Let me know what you think about that.

More to come soon.

So here is the rig :

and here are some renders shots:

and viewport screen capture:

I will post a video once I wll have finished the upperbody.


#2

seems a really solid work my friend
i hope to see soon the video


#3

Excellent work, look like it is working well in the upper body. Love to see it moving as well.


#4

OOOooo looks great! can’t wait to see him in motion! nice shader also.


#5

Very nice deformations. I think you have paid a great attention to details. I just keep observing them more and more.

Looking forward to see them in motion.


#6

Cool…:scream:…Wanna see him in action (Make him more angry)…


#7

awesome deformations, I look forward to seeing him in motion :smiley:


#8

Hey thank’s all! :slight_smile:

So here are 2 vids’ one from, the front and one form the back, I need to adjust my last skin morph, he jag a bit, so not finished, I’m a bit bore of the skin morph, really nice feature but must be more flexible… And I did use CS for the base rig… if I do a custom one in bone, gonna be better, the twisting bone of the arm(not the forearm,they are ok) are pure shit, I hope they will fix it… one day…

So here are the vids, it’s just for testing the rig, not an animation.

http://www.filedropper.com/scenefrontshotxvid

http://www.filedropper.com/scenebackshotxvids

Let me know what you think about it.


#9

Looking good. No wait … pretty darn good.


#10

Looks great :slight_smile:


#11

pretty good job not any croorection morpher with skinmorph or morphx2 ???

really nice deformation and conversation of volume, does this rig got dinamic and the muscles spring-based or deformation of the msucles sliding.

kudos job :).

any topology mesh wire will be great , looks the mesh is relly well built for deformations.


#12

I find Skin Morph works quite well but it is just a bit of a pain to use. Morphx2 I have also used but found it a bit of a pain as well but it does work well.


#13

much prefer morphx2 you can make it behave as you want , and manage it with nice expresion , not to keen of the angle aproach that fades one time you reach the desire angle.


#14

they are both ways a pain in the ass actually :slight_smile:
btw does morphx2 work on the angle of the joints if you set an IK chain too? ( and by work i mean in a straight forward way )

Bigguns nice setup, could be cool to see it with some muscle dinamics and skin slidding! :slight_smile:


#15

Watched the video…Very cool muscle deformation indeed…:D…


#16

As expected, in motion it looks awesome too. I believe your model has great edge loop structure.

Would it be possible for you to post a T-pose wireframe and a wireframe of any pose?

Thanks.


#17

wow, great rig with awesome deformation. Could someone from the Max-folks be so kind and tell a non-Max dude what a stretch bone is/does? Sounds useful and I haven`t heard that before. Thanks!


#18

Very nice job :).
Please work more on the skin morphs, becoz sometimes in the videos it sims muscles deformation values are more big than it’s real. And for sliding and jigiling i recommened you the Skin FX.

Good luck.


#19

The muscle deformation is not perfect. But your bone-based rig should be really fast, it’s definitely a good solution. Nice shader and model too.


#20

Man, toujours plus de muscles :slight_smile:

Nice job !