Hey all, for a school project I’m making an animation based on the painting “Nighthawks”. I’ve never rigged human characters extensively before. I used this series of rigging tutorials to help me along.
First problem I ran into after rigging was when I tried importing a character, I couldn’t scale it down to fit the scene, I had to scale the scene up because the skeleton wouldn’t scale with the model.
Now, I can’t rotate the character to be the right position in the scene. I created a main controller to which all my other controllers are parented, but when I rotate the main controller, everything goes to hell and the model ends up rotating weird. I can’t post a pic of the problem right now as imgur seems to be down, but I’m sure one of you has run into this problem before. Rotating the grouped model doesn’t work because again the skeleton rotates differently than the mesh.
can someone please explain to me how to make the models rotate correctly? I’m using Maya 2013 if that helps.
Thanks. This is what the scene looks like right now without the characters:
