Okay, so I haven’t had to rig a hand this way before, and I’m 90% successful with what I’m doing and figuring out, but I’m stuck on this last part.
I don’t like having 16 controllers on each finger joint and the hand, so I’ve made a hand controller. The palm control is the master and the finger controls around the palm control each digit individually.
My set up for each finger is as follows
Curl - Controls all three digits through SDK
Spread - Controls all three digits through SDK
Twist - Controls all three digits through SDK
A Curl - set up as a direct connection to the joint’s rotation
A Spread - set up as a direct connection to the joint’s rotation
A Twist - set up as a direct connection to the joint’s rotation
B Curl - set up as a direct connection to the joint’s rotation
B Spread - set up as a direct connection to the joint’s rotation
B Twist - set up as a direct connection to the joint’s rotation
C Curl - set up as a direct connection to the joint’s rotation
C Spread - set up as a direct connection to the joint’s rotation
C Twist - set up as a direct connection to the joint’s rotation
The master control is going to be set up through SDKs controlling each individual finger’s SDK, causing a simultaneous Curl, Spread, and Twist.
My problem is that whenever I move the SDK controls and then move an individual joint and then move the SDK again, it resets to the SDK’s position. I understand this and what SDKs are and what they do, but I fear I may be going about this in a way that’s making it a lot harder than it should be.
The reason I’m asking is because I know it’s possible to do it where the master controls and individual joint controls work together.
If you can give me some tips or at least point me to a video where they’re showing how this can be done (I’ve looked almost EVERYWHERE), I would be very grateful.
Thanks for taking the time to read this long message.