I’m rigging a character which has huge eyes that are almost completely protruding out of the body and might even detach during animation. I’m having difficulty getting a decent eyelid setup done because the eyelids have to cover the entire eye back to front during a blink and would preferably have to disappear completely when the character isn’t blinking or making a specific expression.
Here is my reference:
In the first few seconds, the character blinks and his eyes go from being almost completely outside of the body to pretty much being “swallowed” by it. I really would appreciate some ideas on how I could accomplish this.
I’m a Cinema 4D user so I’ve attached a file of my current setup using blend/morph shapes. This approach isn’t working because I need the lids to disappear and because it’s not really going to make the eyes sink into the body.
Any help would be appreciated.