Rig Rotation Problem


#1

I have a Basic 65 joint Rig with animation of “getting up” at center of grid facing the front camera. I want to rotate it at 45 degree without disturbing animation. When I trying to move it with graph editor curves , whole animation ruins. Even I parent a controller to rig. On rotating controller animation looks good. But after baking on joints and unparenting controller, it will go back to same problem. Help…


#2

Hi
For baking animation to joints, the joints should be only bound to the mesh “skinCluster” and should not have any ik handle or other utility node connection or expression or set driven key. These joints should be parent and scale constraint to the rig joint, so you can bake animation to these joints and delete control rig leaving the mesh and these skin joints.
Regards