Rig problem, face deformes when rotating spine controls


#1

Hi!

I’m having problems with what i believe is double transformation.
When I’m rotating the spine controls the face deforms , (see picture) only rotating the two joints near the hip causes this.


There is no weight painting from the spine to the face joints.
I believe there is something in the hierarchy , but i’m kinda new to the rigging process.

How would you set up something like that to not get this problem?


#2

I solved it,

It was that the pivot point of the two controllers that is attached to those spine joints were a little off, fixed that and now i don’t get deformation in the face