revese foot probleme in MR !!!


sorry maybe you tell…oh another stupid question

but i am doing on an animation (about 2 minutes)and almost i finished most of the shots i used mr for rendering of this animation .and i got that this ver of MR is productive and fast
but also has a lot of strange small problem…ok anough crying

i have a character that i rigged it’s foot with group method

(look likes reverse foot) every thing is ok in preview but in rendering they dont work…

i solved it with apply bake simulation for bones then delete all
of ik and groupes but i wanted to know why ?

any answer?


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