Reverse normal on lathed spline


I’m doing liquid in a bottle and usually I model using a modified cylinder and hypernurbs, eventually reversing the normals of the liquid and increasing it in size a little so it intersects the glass.

This time I’m using 2 x lathed splines for glass and liquid. I have copied the glass spline to make the liquid one and increased it in size slightly so it intersects the glass.

How do I ‘reverse the normals’ of the lathed liquid spline?


There’s a ‘Flip Normals’ checkbox in the Lathe object or you can ‘Reverse Sequence’ of the spline under the ‘Mesh:Spline’ menu.


thanks very much mate