I developed the original character about a year ago. Only yesterday I realised just how lame it was - sometimes it takes a while
I’ve set about revamping her. The topology is the same and she is rendered in much the same way - i’ve changed the lighting and textures a moderate amount but the biggest alerations have been to reposition the vertexs. A defo improvement.
Part of the problem is that the old model was originally developed from a male head - and it shows. What’s with that neck? I’d probably have got to this stage a lot quicker if I’d started from scratch in the first place.
She’s a complete character so once I’m happy with her head i’ll go on and look at the rest of hr body. Any critique is welcome, no matter how harsh - I want to get it right this time!