If I could model like you, I’d gladly give up half my brain to science, the other half to religion, and the other half to mathematical explorations… oh yeah, and I’d leave a bit over for checking out my girlfriend.
Linatique - yeah, working on it… it’s a story my brother wrote when he was 6 about a kid and his dog… kinda morbid story for a six year old, but it should be fun. The challenge I’m having with it is tryign to use maya to make it look like crayon drawings… figuring out whether or not the paper texture should change every frame, or be static for a shot… how wiggly the lines should be… how to make the motion blur look like crayon blur and not smooth standard motion blur… all that kinda stuff. But it’ll be fun. I’ll start posting stuff as I get further along.
Oh! and I learned mel mainly 'cuz I had to… I started working at Alias|Wavefront when Maya was in alpha 1 or alpha 2… there was no file format at that point… so the only way to reproduce what you were doing was to do it all in Mel. as that was about 7 years ago now, I’ve had quite a bit of time to get used to the language…
stale bread… mmm. .crunchy!
you kinda get forced to come up with this sorta stuff the more you do it. I HATE doing things over and over again… if I’m doing something and I know I’m going to have to re-do it at some later point, I try and put it down into a mel script… it’s much easier that way… and I can spend more time watching tv and drinking new zealand wine.
Oh, as for skinning and such, I don’t use the wrap deformer that often… I’ve found it slow and not very accurate for my stuff. I usually end up just dealing with influence objects and joints… but every new character is a new challenge, so who knows? the next creature I work on I may decide wrap deformers are the way to go!