Retopology workflow problem.


#1

Hello guys, I’m having a problem and it seems like I can’t find a solution on google.

To better explain myself i’ll just write my process of making the retopology and which part of it is the problem.

So I start sculpting an object in mudbox and when I finish it (lets say a rock) I export it as .obj (high-model/subdivided, no UV-s offc.), then I import it in 3dcloat and I make a retopo out of it, that’s where the problems start. When i finished the retopology i got this low-poly model that i import into maya and create UV-s. Am I right? So what is the next step that I have to do in mudbox with this 2 models. Now i got a high-model in mudbox with no uvs, and a low poly object with good uvs in maya), I just dunno how I can merge the high+low poly object into one so that the low poly recognizes the details from the high poly object, which does’t even have the same UVs.

Long story short, how do I transfer all the data from the High-poly model in mudbox to a retopolized Low-poly model with the new and correct UVs, which I created in Maya. :S

Thanks
M


#2

you dont have to do anything…
youst bring the two objects into mudbox and bake between them…
only the low needs uvs…

if you need ambient occlusion give xnormal a try…
best baking tool out there…


#3

Nice, i got xnormal alredy, did not try it yet but its there ready and waiting for me to use it haha, if you don`t mind answering me one stupid question how do i bake those 2? is there an option in mudbox?

Thanks alot


#4

jepp just pick the second object in the baking tab…
its working for normal and displacement maps… but not for vector and ao…


#5

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.