Hello guys, I’m having a problem and it seems like I can’t find a solution on google.
To better explain myself i’ll just write my process of making the retopology and which part of it is the problem.
So I start sculpting an object in mudbox and when I finish it (lets say a rock) I export it as .obj (high-model/subdivided, no UV-s offc.), then I import it in 3dcloat and I make a retopo out of it, that’s where the problems start. When i finished the retopology i got this low-poly model that i import into maya and create UV-s. Am I right? So what is the next step that I have to do in mudbox with this 2 models. Now i got a high-model in mudbox with no uvs, and a low poly object with good uvs in maya), I just dunno how I can merge the high+low poly object into one so that the low poly recognizes the details from the high poly object, which does’t even have the same UVs.
Long story short, how do I transfer all the data from the High-poly model in mudbox to a retopolized Low-poly model with the new and correct UVs, which I created in Maya. :S
Thanks
M