Retopology technique for hard surface using Zremesher in Zbrush


#1

Hello, I have built up a workflow to work on with hard surface topology using Zremsher. It may be coming handy for you too. Really easy and furiously fast workflow which is already giving my backbone a rest :hmm:

So here are the tut with 3 parts:

//youtu.be/playlist?list=PLtGoMmi2oK5-VOj3j02gWoPcPLYbdI0CL


#2

Here is another demonstration abot Hard Surface modeling topology technique. See how easy it is!..This is a demonstration about how easily hard surface topolgy can be made within a minimum time with maximum detail with minimum polygon counts. It takes only 14 minutes and 36 seconds to do the job for this piece. The dynamesh was 574,661 polygons and the retopo contains only 6365 polygons. after clearing it in Maya 2014 it has only 2,000 polygons! It is obviously animation friendly and fits with VFX and Game pipeline.

*Please watch the description for the tut. Thanks. Happy Zbrushing.

//youtu.be/np9-2...ac3


#3

Here is another demonstration abot Hard Surface modeling topology technique. See how easy it is!..This is a demonstration about how easily hard surface topolgy can be made within a minimum time with maximum detail with minimum polygon counts. It takes only 14 minutes and 36 seconds to do the job for this piece. The dynamesh was 574,661 polygons and the retopo contains only 6365 polygons. after clearing it in Maya 2014 it has only 2,000 polygons! It is obviously animation friendly and fits with VFX and Game pipeline.

*Please watch the description for the tut. Thanks. Happy Zbrushing.

//youtu.be/np9-2...ac3


#4

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