Retopology and Baking help!


#1

I modeled a 100 GPM Filter Separator with around 39k polygons, but my employer told me it has to be lower. Can anyone point me to the right tutorials in retopologizing this in a quick manner or atleast guide me in the right direction? I also need help with baking textures since I’ve never baked anything before. I’m use to procedural texturing without thinking about optimization.


#2

when optimizing you don’t want to build for smoothing. bracing edges aren’t necessary. the bands around the main cylinder are quite heavy and so are all the valves at the bottom. you could probably even lose a couple loops going along the length of the cylindrical frame as well. all those nice little details that look great facing the camera but don’t really add much to the silhouette can go also. normal maps can handle that.

as far as baking is concerned. keep that model there, duplicate it, get rid of all the polygons in the places i suggested (only on duplicate), download http://www.xnormal.net/ (they’ve got good tutorials) and you can then use your high res version to bake a normal map and occlusion or whatever else you want to your low res version. then texture the rest as normal.


#3

Thank you so much for the quick reply. Also I always wanted to try out xnormal, but I didn’t feel the need to get it (perfect opportunity now). Thanks once again for the help


#4

I reduced it down to 24k polygons.

I could probably try to lower it some more but it turned out ok I think.

CloseUps