Bao, nothing I said here was bad. Time is money. And, occlude background geo is not what I mean. Try it, I’ve had this conversation a few times, explaining it to people.
Start working on a high poly sculpt, activate retopo and start modeling the new geometry for the low poly in wireframe mode. Now have your new mesh encapsulate the entire sculpt. If you select occlude backfaces or not, backfaces are still visiblen in wireframe mode as illustrated by my example.
I’m not trying to be mean with my comment. I use blender to make a portion of my living. And I have gotten to a point, speedwise where the wireframe view modes in blender are slowing down my workflow–something that I have expressed since blender came out with retopo.
So you can imagine my frustration after a few years of talking about it.
You should check out my technique in my head modeling tutorial, you’ll see where I am coming from. And it may also help you with your workflow.
http://forums.cgsociety.org/showthread.php?f=25&t=834687