I am trying to save myself some time and a headache here, and I wonder if anyone can help!?
I have an FBX character exported from Daz Studio, that I have already set up with textures, a People In Motion rig/tag, and also added additional clothing I made in Cinema 4D, which I have also weighted to the base joints rig. Now, I have had to add lip sync to the original Daz studio version of the character, and have re-exported the identical model rig with the LipSync animation baked into the mesh.
I can copy textures across with no issue, and I can easily add any additional morphs I might need from this or other FBX exports of the identical mesh. But, what I’d like to be able to do, is exchange this animated version of the same mesh, for the existing one thats already prepped in C4D, and transfer the weighting of the additional clothing to this animated mesh, rather than having to go through the whole process of setting up the new import again.
Is there a way to copy/replace given that these meshes and rigs are identical?