Hey everybody!
I’m modelling an airport in 3DsMax and I’m getting some troubles texturing the runway, which is a very long plane. The texture of the runway and other objects are all inside the same image, so what I need to do is define the portion of the texture that has the runway texture (like UVW coordinates) and then make 3ds max repeat only this portion through the entire plane. How can I do that? I tried playing with “Unwrap UVW” and “UVW Map” but got nothing.
Thanks in advance,
Fergo