That’s the same attitude symbian developers and Nokia were relying on for the last decade.
Renderman is dead!! Or at least on its way to die!!
Renderman is not made by artists its made by computer science people. And i think it should stay that way, artsy people should learn technical stuff like some programming if they want to work with advanced animation or just stay away from it.
Errrr, show me a renderer written by artists then??
This developer didn’t happen to be involved in the mess that is Mental Ray for Maya did they?
Making an interface which is innovative and also powerful is very difficult. It is also a never ending process as you need to add new renderer features and constantly refine the workflow.
It has only been the last few years that Pixar has seriously been addressing their interface to RenderMan with RenderMan for Maya / RenderMan Studio and they still haven’t got it quite right.
Solid Angle’s approach is very interesting - giving source code access to the Arnold exporters - but still supporting them.
And then there is Houdini - it’s strongest feature is their powerful interface to Renderman.
Simon
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.