I (have to use…) use PRman it on big feature productions… cause thats what the studio is using.
[b]PRman and its Propblems[/b]
Why do I think renderman is dead?! Or is on its way to be dead?
this hole baking mess in Prman sucks bigtime... not to mention all the other pointbased features. And the lack of a good commercial implemention in to maya and all this custom tool sh**t makes the daily work an absolute nightmare with PRman.
I can see realy no justification to use Prman anymore since arnold is hitting finaly/soon the market. And even bevor... Vray/Finalrender (or MR with the coreplugin) and have a solid setup for motion-blur and DOF in comp. Use Normalmaps where ever you can and don't overdoe displacement...
Of course there are situations where the comp hack does not hold up. Or Discplacement gets critical.
But most of the time its fine and the audience will never ever notice! And thats the bottom-line which matters.
And NOT if a professional sees a difference!
Well our "lighting,lookdev / solving technical issues" ratio is about 30% / 70%
In my world before entering the big studios I consider this an absolut JOKE. Allot of times at work I want to hit my head against the wall and think: "DAAAAAM, give me a standart Maya and Mr and I solve the shots in 50% of the time..." and trust me I'm not a big fan of MR....
Anyway in the studio that I work (don’t want to piss people of, so I don’t name it…) I have allot of coworkers which had been befor at disney, dreamworks… framestore… and so on…
They are all very happy for some reason with the setup in our studio.
They even say that it is in most studios worse… WWWTTTTFFFF???
[b]My main opinion[/b]
If you need a huge R&D department to make the renderer usable for an “Artist” and after that have only a “lighting/problem solving” ratio of 50/50% or worse… then face it. Your pipeline/render is a absulut shi***tt! period.
When I work with Vray its 80/20% lighing/problem solving, or better!
And I don’t need a TD ever to support me if problems popup
[b]Opinions around me[/b]
I have also allot of friends in other studios which (have to) use Prman as well... and I get most of the time the same respons...
Please give me a f******ng arnold/vray/finalrender whatever where I don't have to worry about pointclouds,Deapshadows... and all that shit... and I can Just work.
Sonypictures basically nailed it:" Human manpower is has a higher cost than CPUpower" Why not make the Artist life easier... get prettier images and keep the cost the same.
[b]feer[/b]
I think there is also a big problem of a huge amount of TD’s and R&D people who don’t really want a change from there Rey-eyes pipes to full pathtracers… or ray-tracer…
cause they use it for decades… and if you just use a render that works… for the artist, you don’t need the TD’s anymore…or less ( I actually got some similar comments from coworkers who are in this position…)
What do you guys think about this…? And How do you think PRman or 3DElight will aproach this competition?
I don’t want this to be a software war! I not a fan of any renderer and I have work with all of them… I’m writing this simply out of frustration.
I’m an Artist and thats how I want to work.
