I’m going to have to disagree with you there. I want to know as much as anyone else here, but, I think, it would be disastrous for them to announce anything before they are ready. Dont you remember just a few months back when they announced that modo would be out by the end of the month and they missed that deadline by just a few days? People where practically calling for their heads on sticks.
I’ve seen it a dozen times, software is announced and then the deadlines slip, and the fans (yes fans, not users) freak out. The name calling starts, and the whole thing goes down hill very fast.
No, the best way to handle this is to keep their collective mouths shut until they can say precisely what and when. And maybe that is what is coming in the next few weeks… but I don’t think so. I mean technically (I believe) they have not officially announced anything about a renderer or animation capabilities. I know, I was at the demo, but that was not an announcement. It was just a showing of technology (again, I believe). And I would bet that, that kind of an announcement would happen at a trade show. Siggraph would be my bet. Look at the cycle for modo. 1. Secret showing, 2) rumors on the net, 3) buzz as Siggraph approaches 4) big announcement and showing at Siggraph 5) then shipping a few weeks or a month after. (Luxology prove me wrong).
And as for studios that are thinking of switching, or is it you that is thinking of switching; Let me pose this to you. Do you have to switch? Is there a feature that you cannot complete a project without? Well, then switch. If your renderer has stopped working, then switch. If it is no longer financially beneficial, then switch. Never try to make plans based on software that dose not exist yet. Especially when no one knows exactly what to expect. which I suppose is your point. and I guess mine is you can’t rush these things.
besides, it would be like peeking at your christmas presents…
Brad