Hi, I’ve been reading through threads for hours and am pretty lost.
I’m trying to get a decent render from a zmapper generated normal map. I know the output settings have a lot to do with it, but I’m having trouble finding an answer to how to plug the map into a maya shading network. Putting on a bump node and changing the type to tangent space seems to produce poor results. I can’t find anything on using mental ray to do it.
Can anyone help?