Rendering with Maya


#41

Maxwell super long rendering time?That’s the first I have ever heard that.
Maybe you didn’t explore all Maxwell has to offer or your machine needs cleaning.
On the fly lighting adjustments among other things makes it very fast.
None of these match Maxwell’s materials editor making it super easy to get off and running in no time.

Having said that I downloaded the Redshift Demo and it did impress me.
Easy to use and minor adjustments didn’t get me lost like the Furry Balls Demo.
They say it’s (redshift)the fastest GPU rendering engine and they are spot on with that.
I have a 2GB GT730 on this A-6 AMD and it’s screaming right along were as the Furry was much slower and was told it’s all my cards fault.
Can’t wait to get it on my i7 machine and I may even purchase it.Glad I gave it a second look.


#42

My previous studio bought a few seats of FurryBall against me recommending Redshift. We ended up ditching it after a few test scenes.


#43

Curtis, you can’t seriously review GPU-rendering with one of the weakest cards on the market coupled with one of the lower-tier CPUs as well. Screaming right along? No, I don’t think so. You’ve got multiple bottlenecks compounding there.

Not to say Redshift isn’t the best GPU renderer currently - it totally is. And Furryball can’t be taken too seriously not just from the name, but from the support and our interactions with the devs there who are just terrible. I’m not remotely trying to be elitist about harware: my chief rig is a FX-8350 and a GTX 660, for arch/viz. But get back to us when you get that i7 running, and a new graphics card, Curtis. GT730. Come on, now.


#44

[left]You’re right.
I should’ve said for that GPU rendering compared to that CPU rendering it was screaming right along.
And compared to Furry it was doing better from the word go.
The IPRs with Redshift was really impressive.Stable.Fast.Updating with material,lighting changes.
For the old A-6/GT730 combo I thought really good.
There.Maybe I made it more clear…:surprised
[/left]


#45

Definitely vray. Arnold is good too, but vray has interpolated gi and baking options that are allowing me to render an entire short film with no frames taking more than 10min. to render, including hair w/gi and motion blur. It’s also a features-proven renderer ( Tron Legacy, Real Steel, Oblivion). If you want to render animations without a farm, there’s no better renderer; at 1hr per frame, a one-minute video would take at least two months of straight rendering. (unless you’re ready to go full-GPU rendering, but I don’t think that was your question)


#46

I just wish redshift had support for 3d procedurals


#47

I don’t think it does volumetrics yet either

What about stuff like motion blurred displacement or point caches? Does it even do render passes - and so it goes with new renderers


#48

Well, it does deformation blur, so why not displaced deformation blur? And 18 AOV’s are quite useful.
Redshift does not claim to be a full featured renderer, even mentalray has a crappy support of volumes, hair and particles. It is good in the things it does. Remember Modo, it first stated as a simple modeling tool and I thought, oh no not another modeling tool, it will never survive… :slight_smile:


#49

funny vid done with redshift…
https://vimeo.com/149000090


#50

Don’t worry, the fact that it’s not full-featured is all I’m saying, and it’s why I recommend vray instead. If you’re a hobbyist or just love to have what’s new, and don’t mind running into things you can’t do, that’s fine, but some of us don’t like that. There was a time I would have said the same thing about vray.

Same thing goes for Renderman’s new raytracer, a friend of mine is using it on a production, and he can’t get a simple shadow matte to work with an object matte, and when he contacted support about it, a pixar programmer actually asked him “what do you need that for?”. So just saying “it has 18 aov’s” doesn’t cover a whole lot.

Displaced deformation is not the same thing as keyframe deformation, it’s image - based. Rendering software is really not as simple as; if one thing works, then any similar thing will too.


#51

LOL sounds like the kind of excuse you’d get from a lazy tech artist.


#52

Yea you’d expect more professionalism from pixar - I think that’s a common little disconnect btwn programmers and end users, but I thought they were above that


#53

Ah, you are talking about an animated displacment map which creates motionblur without any geometry deformation, indeed that’s an interesting point. I suppose only very few renderers support it.


#54

Any ideas on Thea Studio?
I’m going to download the demo and I’m salivating about the cpu+gpu rendering…
…just wondering if anyone has had any luck with any of the cpu+gpu engines?


#55

That’s the popular one on Sketchup is it?


#56

Yeah,they have a plugin for Max,C4D,Sketch and a few others.
Post process material editing,etc.That’s what the Maxwell people including me,want.
My k1200 Quadro is a 5.0 so I guess that means good.
Its just right above what I want to spend.Cheap tho’ only $230 american.
Uh oh,I downloaded the demo and some benchmark scenes…
…I threw my credit card across the room so I won’t have it at the desk at least.lol

Fluid Ray is only $10 a month and it can almost run on your copier/printer.

Everyone ,has sales going on,even the Newtek twerps have Lightwave down to $700.
So much going on we should start a forum for software pricing, let’em slice each others throat for customers…lol