Here’s my model rendered out in the 3ds max, I’m using the quicksilver renderer with the consistent colour shader, I think it suits my character best. The problem is, is that when I use the quick silver renderer it crushes my textures and makes them blurry and pixelated like so.
http://prntscr.com/3h0tvs
http://prntscr.com/3h0tyf
I’ve tested it with the scan line renderer and my texture are much higher quality proving that it must be the quicksilver renderer that it causing the issue, I really don’t like the look of the scanline renderer as I don’t think the shading suits my character.
http://prntscr.com/3h0un9
http://prntscr.com/3h0upj
Is there anyway I can increase the texture quality with the quicksilver renderer, or achieve the same shader effect with another renderer? Thanks.