Hi there,
I´m trying to cover a floor with dust/Dirt (very close up) with Pflow, but I can´t seem to render it…
I have a bunch of Dust objects in a group used as shape instance, upward of 100.000 Particles I´m getting good coverage in the viewport, but once I hit render I run out of memory pretty soon.
I checked “Single” in the Render operator, since I don´t want pflow to attach 100.000 Particles at rendertime.
I also tried meshing the whole thing via the mesher, but that only meshes some of the particles (maybe 10 percent).
Since the floor isn´t visible completely in the camera view I also thought about creating some sort of camera clipping, so far I tried linking a cone that is covering the camera view to the camera and using that to volume select faces in the emitter mesh, but that only works partially, since I emit all particles at frame 0 and since the camera moves…
Well, this would probably be a good reason to get forest pack, but since this isn´t per se a commercial project, my boss wants me to try and get it done without other plugins…
Any ideas what else to try here?
This would solve your issue.
