Rendering maya fluids with arnold problem


#1

Hi there,

                • I have a problem in rendering fluids with maya 2017 using Arnold. It looks like a box (container) instead of the fluids it self. I don’t know where is the problem. Here are a picture to make the problem more clear. Hope anyone can help.


#2

I’m not sure what the problem is. If one assigns a volume shader to the fluid container (like volumeFog) then the maya software renderer would do this … the fluidShape is both a shader and a cube volume shape. By default it is assigned to its self. (unless created as a shader or texture)
However with Arnold, it seems to always treats it as its own shader, and I don’t think one can get that behavior by accidentally assigning a shader to the fluid.

Do you get the problem all the time, for example with just a default fluid, or just with a particular scene?


#3

Hey! Does anyone have an answer for this?? I have the exact problem :confused:


#4

hi there. I have similar problems when I try to render with motion blur in Arnold on maya 2018.4. …without mb it works.