I am gettting close to rendering out an animation, and for the first time I’m going to Render it out in passes, as I’ve heard and read so much about.
I have 2 question on this subject.
1st. I understand the process, but certain parts I’m unclear about. I’m going to list the process I would go through, and if you guy could let me know if its a efficient way or if, I should do something else. Here I go. Also I am using maya but Its almost the same in all apps (I think)
Render out Background in one pass ( Color )
Render out Characters in another pass (Color, Matte, Depth)
Render out Particles (Color, Matte, Depth (particles in the distance))
Render Glows ( Color , matte )
when rendering the background hide everything that isn’t in the background, render.
For the characters, put a surface shader on everything besides the characters
Pretty much put a surface shader on what ever isn’t the primary thing being rendered . . .?
I’m going to composite later in shake, and I was going to render out sequence *.iff files.
The 2nd part was.
is Rendering out in passes just to speed up rendering time, I know it give you more control over the output of your project because certain elements can be adjusted easier when compositing, but if your animation looks fine in the program your rendering in, is it that much quicker to render in passes than just straight will everything visible ( I know for Maya users Hardware particles have to be compositied in).
Thank you all for your time and any responces.