The other other day I downloaded this huge texture for earth from NASA site and tried to render a globe. The file is a 21.600x10.800 .tif
Of course i didnt loaded that texture inside maya, but used a small version and just before rendering from command line i swap the file with the big one. Of course as I expected, things werent so simple. I got a message about problems in allocating space for converting the texture to .iff
Next step was to convert the .tif to .iff my self which worked fine giving a file of about 240Mb. Even that I am still getting an error during the rendering which says: File resolution not supported, file may be corrupt…
I also tried to optimise the scene before rendering using maya -optimiseRender
or makebot to cache the texture but without any luck.
Is there a specific limit for image file resolutions or that’s relative to the computer’s resources? or is there a different approach in using such big textures…
btw I am using an AMD 1400Mhz with 1Gb RAM
thanx in advanced.